Entry tags:
rubi: dreamwalking opt-in
In high school, Quentin’s mind was invaded by “dream demon” Freddy Kreuger. Over the course of years of fighting to get Kreuger out and survive to wake again, Quentin developed an ability common to Freddy’s victims: dreamwalking.

Dreamwalking starts with total agency in his dreams and expands with practice into total agency in other people’s dreams. Eventually, again with practice and familiarity with a given person’s dreamscape, this ability can grow into being able to act on another person in their sleep and having it affect their body in the real world.
Especially when he’s in proximity to people, there’s a chance that Quentin has wandered into the dreams of people around him. I default to assuming he has NOT been in any given person’s dreams, but I’d also love to open up the opportunity if folks want some psychic mess out there. If Quentin has been able to see your chara’s dreams, please fill out this form:
If you want to turn this ability or any encounters they have in the dreamscape into a thread, feel free to PM here or on Plurk
tenny_boo to plot a little bit.

Dreamwalking starts with total agency in his dreams and expands with practice into total agency in other people’s dreams. Eventually, again with practice and familiarity with a given person’s dreamscape, this ability can grow into being able to act on another person in their sleep and having it affect their body in the real world.
Especially when he’s in proximity to people, there’s a chance that Quentin has wandered into the dreams of people around him. I default to assuming he has NOT been in any given person’s dreams, but I’d also love to open up the opportunity if folks want some psychic mess out there. If Quentin has been able to see your chara’s dreams, please fill out this form:
If you want to turn this ability or any encounters they have in the dreamscape into a thread, feel free to PM here or on Plurk

no subject
Frequency and Timing: Pretty much every night, and sometimes he'll have fits during the day where he ends up in nightmares and occasionally wakes up in different places than where he fell asleep. Most dreams are nightmares.
Common Themes: War, fire, dying men, trapped in a bleak forest as a filthy wild man, a specific car wreck he causes to kill Laura Moon, centuries of mistreatment by Grimnir/Mr. Wednesday, his medieval wife running away with their daughter because he threatened them while crazy in the woods, cowardice, abandonment, being forgotten, religion/Belief made manifest, Christianity as the enemy, being told he's worthless/obsolete/replaceable/unnoteworthy/disposable/small
Positive memories focus on helping people, whether as the god king that brought the skills of civilization to ancient Ireland, or his time there as a Leprechaun, actually being believed in and called upon to do Favors in exchange for Offerings.
(cw: violence, mild body horror)
Best dream fuel/vibes of his character, moral code, and faerie stuff (I should have included this in my other reply, but missed it)
Best edit to show the repetition of his experiences
Overall Vibes: Guilt, guilt, and more guilt. Fear, rage, confusion, isolation, loneliness, resentment, being unable to control his destiny/choose his path.
Has your character noticed Quentin? Sweeney's attunement with magic gives him the inkling that Quentin's not a 'mundane human', but he doesn't know anything about his powers other than it helped him with the All-Sight project.